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New pet stat command

PostPosted: Sat Dec 27, 2008 2:50 pm
by Hoarmurath
So, ive been thinking... With this being a pet heavy shard, wouldnt be cool to have a more detailed animal lore skill/command. You know something that would let us see why steeds and other pets are really so strong. Anyway, just a thought!

Re: New pet stat command

PostPosted: Tue Dec 30, 2008 7:09 am
by Chvayre
Hoarmurath, I understand this request totally. The fun of our custom pets is that each one often has something a little bit different to bring to the table, this is part of W.P. Formating Animal Lore to show all these differences would be extremely difficult and it would take away the need for players to explore each custom pet to find the one/ones they like. Plus it would start restricting us for new custom pets, which means that any new pets after we made the change would have to fall into the set skills we added to the updated Lore.

Re: New pet stat command

PostPosted: Fri Jan 02, 2009 7:16 pm
by Hoarmurath
Hey Chvarye-

Being a coder myself, I can appreciate the challenges of modifying a standard command... particularly one like animal lore. And you bring up some good points about the restrictions on new custom pets in the future if animal lore were to be modified.

Really more of what I was looking for was perhaps a toned down version of the [props admin command. There are some behind the scenes properties each pet has, and I would be interested in knowing more of those property values for the W.P pets. That command wouldn't necessarily show the players any special skills the pets have, which would mean the players would still need to explore each pet individually to find the ones they liked. But it would help to start filling in some gaps of knowledge all of us players have. One example is, why do near all creatures deal single digit damage to steel steeds? Or why are some pets immune to poisons even though their poison resist is 30%. These questions, unfortunately can't really be answered by players right now.

I'm kind of a numbers person, so this type of information is intriguing to me, but I might be alone in that thought :) Any other players interested in a command of this sort?

Re: New pet stat command

PostPosted: Sat Jan 03, 2009 9:41 am
by Chvayre
Hoarmurath

Good questions but did you know your example questions wouldn't even be answered in the Admin props window?
There are some behind the scenes properties each pet has, and I would be interested in knowing more of those property values for the W.P pets.........One example is, why do near all creatures deal single digit damage to steel steeds? Or why are some pets immune to poisons even though their poison resist is 30%

I have an answer for these particular questions.

First, I would like to say the staff at W.P. has always tried to be helpful and friendly. Now when the Steel Steed first became available we did take a stance not to tell the players much, about them, but by now nearly every player knows that the Steel Steed takes less damage and that for some reason the skills don’t seem to train past a certain value.

So, here is your answer, inside the script the Steel Steed has a code that reduces the damage it takes I felt this was a nice thing to do to simulate the armor of the Steel Steed reducing its damage). Also the Steel Steed has a skill that most pets do not. This skill does not show up on the animal lore menu, without directly naming that skill I will say it helps to regenerate Stamina and to a lesser extent manna. This is why the other skills sometimes don’t raise because pets still have a natural 700 skill cap and this extra skill can stunt the growth of the others when the pet reaches that 700 cap. (All this has been left to help limit the pure power of the Steel Steed, it also is why the steed has 20% of each type of damage, which effectively reduces how much damage it can cause to creatures) The Steel Steed is a tank, not a powerful damaging creature. In this way players can still use other kinds of pets and get more damage then the Steel Steed. Thus making sure other pets are still useful. I do not want W.P. to become a one pet shard.

As for the poison immunity. Once again there is a script command that makes pets poison Immune, it has nothing to do with their resist to poison. You see if you attacked a poison immune creature with a 100% poison weapon, if their resist where say your 30% they would still take damage. Poison Immune basically makes it so they can’t be poisoned with the poisoning skill, and things can be made poison immune to different levels of poison as well i.e.. I could set something to be poison immune to lesser or greater poison but deadly and lethal would still work on that same creature.

None of these things except that extra skill would even show up in the Admin props menu. They are only seen in the actually script where they have been coded in.

I hope this answers some of your questions. Feel free to ask anymore questions you may have. However, I do not promise an answer for all questions as some things are purely reserved for players to figure out through playing around with it. (As the Steel Steed’s damage reduction was for some time)

Re: New pet stat command

PostPosted: Mon Jan 05, 2009 11:00 am
by Hoarmurath
As always Ch'ayre you are a wealth of knowledge! I'm intrigued to hear that the WP pets are even more custom than I originally thought. I have a better understanding now of how an additional command or a modified skill wouldn't give the players much more information than they have now.

On a small side note, on one of my lvl 30 steeds I recently trained the Armor Rating skill, but I didn't see much of a difference in the damage it took. I was testing it on Lady Mel (the peerless boss), both before and after making the changes. I put, I think, 50 points in the skill... but the steed still took the same amounts of damage. In short, I was wondering if you could help me understand what the purpose of the Armor Rating skill is. I would assume, from the name, that it would help to reduce the damage a pet took. From hearing about the scripts of the steel steeds, it sounds like this skill might be redundant on a steed?

Thanks again for the info!

Re: New pet stat command

PostPosted: Tue Jan 06, 2009 9:32 am
by Chvayre
Hoarmurath,

W.P. is a custom shard however, many of the things here still have to be able to fall in line with the core of the Ultima Online system as we use the actuall U.O. game to play (which is also why what patch you use in W.P. is important to be at 5.0.6.c). So that being said here is my answer to your question.

My understanding of Armor Rating is that it was orginally used by Ultima Online for its creatures prior to each animal having its own resistances such as fire, cold, physical, poison, and Energy. Before the expansion known as The Age of Shadows, this armor rating helped to determine damage that would be taken. Now Armor rating still exist on each creature/Mobile but quite honestly I beleive its pretty much useless. So, sorry to say in my opinion your 50 points where wasted.

Here is a link to Ultima Online's web site scroll to the section about Armor and take a look. It is the first bullet under Armor: http://update.uo.com/design_433.html

As you can see according to this post by the creators of Ultima Online, Armor Rating or (AR) as they call it doesn't exist in its previous context, however it still exist in scripts because it is part of U.O. core system. So, through it may be there, it looks like its not used anymore.

Re: New pet stat command

PostPosted: Tue Jan 06, 2009 2:02 pm
by Blyster
Well dang :o , if I read this correctly, every pet that I've trained to level 30, and collected specifically to get the added AR, which arrives at level 30, is just a waste of 70 points I allotted!! :(

:idea: Is it possible to dump AR and at level 30 open up stat increases or breath weapons instead?

Thanks for the info.

:?: I have a question about pets...as pets gain skill can they move from say a one slot pet to a two slot pet?
I ask because my pet Imp was a level one, but, as I've been training it, I find its now a level two.

Re: New pet stat command

PostPosted: Tue Jan 06, 2009 3:01 pm
by Chvayre
Tyx,

Pets do not increase control slots as they level. Imps are 2 control slots as a new tame. This is set that way on standard Ultima protocol, we have not made any changes to it.